Nacro

2,000 Points

Name

M

WS

BS

S

T

W

I

A

LD

Save

Notes

Liche
Skeleton Steed
Crossbow, Cavalry Barding, Additional Weapon, Skull Staff, Ring of Volans, Amber Amulet, Executioner's Axe

4
8

7
2

7
0

5
3

4
3

4
1

6
2

5
1

10
5

5+

495 points
Immune to Psychology. Causes fear. Level Four three spells: Necromancy, Dark, Battle Magic., Cavalry mount +1 save, Xbow R.30" S4 hit T7 -1 Armor save fire 1/2 round, Barding +1 save, one additional H2H attack
Necromancer
Skeleton Steed
Cavalry Barding, Crossbow, Halberd, Book of Ashur

4
8

4
2

4
0

4
3

3
3

1
1

3
2

2
1

8
5

5+

129 points
Level One Necromancer with One spell: Necromancy, Dark Magic, Battle Magic., Cavalry mount save +1, Barding +1 save, Xbow R.30" S4 hit T7 -1 Armor save fire 1/2 round, 2H Halberd +1 ST to hit -1 armor save
Necromancer
Skeleton Steed
Additional Weapon, Cavalry Barding, Crossbow, Cursed Book

4
8

4
2

4
0

4
3

3
3

1
1

3
2

2
1

8
5

5+

103 points
Level One Necromancer with One spell: Necromancy, Dark Magic, Battle Magic., Cavalry mount save +1, one additional H2H attack, Barding +1 save, Xbow R.30" S4 hit T7 -1 Armor save fire 1/2 round
Wraith (Champion) of 5 Skeleton Warriors
Skeleton Steed
Halberd, Heavy Armor, Shield, Additional Weapon, Cavalry Barding, Two Handed Weapon, Claw of Nagash

4
8

3
2

0
0

3
3

4
3

3
1

3
2

2
1

5
5

2+

140 points
Causes Terror,Immune to Psychology, Destroyed if fail break Ethereal:Ignore Terrain and buildings, Can't be hit by normal weapons Chill attack: opponent -1 to hit for each wound, Opponent makes break test at end of every round win or lose, 2H Halberd +1 ST to hit -1 armor save, Cavalry mount save +1, H. Armour +2 save, shield +1 save, one additional H2H attack, Barding +1 save, 2H W. +2 ST always strike last
20 Skeleton Horsemen
Skeleton Steed
Shield, Light Armor, Banner of Defiance, Standard

4
8

2
2

2
0

3
3

3
3

1
1

2
2

1
1

5
5

4+

554 points
Causes Fear, Immune to Psychology,no break loses extra models Ignores terrain and buildings, cavalry +1 save, shield +1 save, L. Armour +1 save
Battle Standard Bearer
Skeleton Steed
Free Wight Blade (D3 W./hit), Shield, Heavy Armor, Cavalry Barding, Standard of Shielding

4
8

3
2

0
0

3
3

4
3

3
1

3
2

1
1

8
5

2+

122 points
Causes Fear, Immune to Psychology, Destroyed if fail break BSB is a Wight, can carry a Magic standard. re-roll failed break within 12" If choose chariot option must ride alone., Wight Blade D3 Wound per hit, shield +1 save, H. Armour +2 save, Cavalry mount +1 save, Barding +1 save
5 Skeleton Warriors
Halberd, Shield, Heavy Armor, Banner of Might, Standard

4

2

2

3

3

1

2

1

5

4+

134 points
Causes Fear, Immune to Psychology, no break loses extra models, Halberd +1 ST to hit -1 armor save, shield +1 save, HA +2 save
6 Skeleton Horsemen
Skeleton Steed
Lance, Shield, Doomrider Banner, Standard

4
8

2
2

2
0

3
3

3
3

1
1

2
2

1
1

5
5

5+

193 points
Causes Fear, Immune to Psychology,no break loses extra models Ignores terrain and buildings, cavalry +1 save, cavalry +2 ST when charging, shield +1 save
6 Skeleton Warriors
Crossbow, Shield, Heavy Armor, Banner of Sorcery, Standard

4

2

2

3

3

1

2

1

5

4+

130 points
Causes Fear, Immune to Psychology, no break loses extra models, x-bow R.30" S4 hit T7 -1 Armor save Fire 1/2 round, shield +1 save, HA +2 save

Roll Call:Copyright © 1997, John L. Martin, All Rights Reserved.