You need to know the rules ... here is a pointer to the latest direwolf's FAQ
(warhammerfb@direwolf.com)
http://www.pipeline.com/~altbob/index.htm#faq
here is yet another one ... http://www.snowcrest.net/bonemaster/whfb/faq5.html
Note: please send Rules Questions to roolzboyz@games-workshop.com
Here are some answers from UK GW "Official" ... roolzboyz@games-workshop.com
Subject: [WHFB] Q&A (long)
Date: Tue, 14 Oct 1997 14:03:56 -0400
From: Damian Smart
This appeared on both the RGMW newsgroup, and the 40k list. As I haven't
seen it here yet, here's the Fantasy half of the Q&A compilation.
-Damian
*** start included file ***
From: tyranid@aol.com (Tyranid)
Newsgroups: rec.games.miniatures.warhammer
Subject: Warhammer & 40K Q&A (long!)
Date: 10 Oct 1997 22:21:28 GMT
Message-ID: <19971010222101.SAA14447@ladder02.news.aol.com>
This is our first compilation of frequently asked questions, both for Warhammer
and Warhammer 40,000. While they are not official yet, all were answered by the UK
Studio, and will be serialized in upcoming issues of White Dwarf (starting in 215)
along with lots of others that came up too (probably with better wording than we
have here, too).
We're working on another batch of questions, so if you have any that you think would be
good to see in White Dwarf please email them over! We're at: roolzboyz@games-workshop.com
Please note in the title that these are ones you think would be useful for inclusion in
White Dwarf.
Also, if there are any that don't read well, or aren't clear, please let us know too.
Thanks in advance for any feedback and all the suggestions that went into this batch!
-Tim
___________________
Warhammer:
1) Monsters not listed in the new Battle Book Bestiary - should we consider all,
none, or some of them liable under the "Bound Monsters" rules? IE., Lammasu,
Great Taurus, etc. - are they subject to the Bound rules (like say a Wyvren),
or not Bound (like a Dragon)?
------------> Assume all dragons are not subject to the Bound Monster Rules, but all
other monsters not covered in the Beastiary are subject to them.
2) Points cost for Hippogriffs - it's 125 in the Bretonnian army book, and 145 for
King Louie and all other army books - which is right (or are both?)
-----------> 145 is correct.
3) We could really use a "Rapid Fire" covering what is living & what is not (undead)
(esp. Undead & Nagash!). It would settle many arguments! In the mean time, which
of the following would be considered "living"?
- Nagash
- Vampires
- Liches
- Ghouls
--------------> No for all, except Ghouls
4) Warhammer Magic lists in the Summaries that the Skaven item Cloak of Shadows is
Skaven Assassins only, but the actual card says nothing about restrictions. Is it now
for anyone, Skaven only, or Skaven Assassins only?
---------------> Anyone now!
5) For Battle Magic spells - if you're dealt more than 1 of the same spell, can you
cast it more than once (ie., if you're dealt 2 Fireballs, can you cast each Fireball
once in that turn, for 2 total Fireballs?)
-------------> Yes, exactly so.
6) Plague Banner is not listed in the Magic Standards - is this still "legal", or is it
indeed gone? Ditto Evil Sunz banner?
-----------> They are indeed no more.
7) The Dwarf Rune of Warding seems to give multiple dispells (one per ward). Is this
correct, or does the overall rule of no more than 1 dispell allowed overrule that?
--------------> It is an exception - I would perform this type of dispell by rolling all
the dice for the runes all at once (ie., 3 dice for 3 runes of warding), so that it still
"feels" like a single dispell.
8) A Model charges down from Flying High to attack a model that causes Terror. The charging
model fails its Terror Test. Does it:
-----------> Stay on the ground & flee 3D6", towards their starting table edge if possible
9) Wood Elf Glade Riders do a Feigned Flight, but result in running off the board, ditto
Pursuers. Are the Glade Riders then destroyed? We can't think of how to bring them back
onto the board with out the Pursuing unit touching them, as the Riders can't move
from the spot when they are normally placed back on the board.
-----------> Strictly speaking, they aren't fleeing, so they are not destroyed. I would
place the Glade Riders 1" from the Pursuers on the table edge on their return.
10) Wardancers using Storm of Blades. Do all of the unit get to attack the designated enemy,
or just the ones who are actually touching the enemy unit?
-----------> Only those in base contact.
11) Resolving attacks w/ units on flying stands. What is the base width of the flying stand?
Do you assume that any models forward of the edges of the stand are "in contact" with the
enemy, or is it the models in _actual_ physical contact (actually touching the flying stand)?
-----------> We roughly place the models into a line as close as we can, then assume the unit
stretches between the extremities of the bases.
12) Spell Allocation for the Undead: Undead Wizards can draw from 3 different decks (Battle,
Dark, Necromantic). Do they:
------------> Draw _all_ spells from 1 deck. Aside from the Beastmen Shamans, all wizards draw
spells from a single deck.
13) If a unit is "Held Fast", and fails a break check in H2H, is it automatically destroyed?
Ditto for a unit frozen by a White Dragon & other "unit cannot move" situations.
----------> Yes, but White Dwarf 206 updates the White Dragon Breath rules.
13a) If a fleeing unit is hit with a "cannot move" spell/effect, and is charged whilst held
fast, is it destroyed?
---------> Yes.
14) Laid to Rest: In a Challenge, what determines who attacks first?
- It's worked out as for a normal attack (charger goes first, unless he has a 2 handed
weapon, etc).
15) Banner of Arcane Protection- card states it causes 1 wound on Wizards/Demons, while the
Summary sez Undead/Demons. Which (if either) is correct?
------------> The answer is: IT HAS NO EFFECT ON UNDEAD. There have been two printings of
it. The most recent info we got from the studio is that it affects demons and wizards.
16) Morgiana's glance of froggy-ness- can this be dispelled in later turns?
- If not, do you get Victory Points for the frog as if you had killed the Wizard?
-------------> No & No VP's
17) Who strikes first when you charge with a double-handed weapon and say the Helm of Many
Eyes (always strike first)?
-------> You have to roll a D6 each time the situation occurs, to see which item "wins out"
in that case. Magic items will always take precedence over non-magic abilities though.
18) Can Chaos Champions/Heroes lead unit of Demons? Can the unit have Standard Bearers, or
can the SB only by the Army SB?
---------------> The former.
19) Detachments for the Empire: Wording states the detachment may take any Ld based tests on
the Ld value of the parent regiment, including any bonuses that apply for standards, magic
items, & so forth. Does this mean "bonuses" to the value (like the Crown of Command raising
the value to 10) or to all attendant special effects that in some way relate to Ld? (ala the
Dread Banner - would it make the Detachment also cause Fear as well?
-------------> Magic Items that directly effect the Leadership of the main unit will also
affect the detachment units. Only the numerical leadership value applies to the splinter
units in a detachment. Other factors affecting the leadership of the parent unit including
banners, fear, etc. will make no difference. Other items will not affect other detachment
units as the detached units are considered to be separate units for all other purposes. If
the parent unit has the Crown of Command, detached units can use the Ld of 10, but it will
be modified as normal. Only the actual parent unit with the Crown gets the unmodified 10 Ld.
20) Not a question so much as a request - please state that Dark Elf Repeating Bolt Throwers
are now 100 points, same as High Elf ones.
-------------> Cool, we'll hopefully see it in Dwarf soon then.
21) Dwarf dispells: Against regular magic, the "base" value is a 4+. Against High Magic
spells, is it still a 4+ or is it 5+?
--------------> 4+
22) Same subject - can Dwarfs add power cards to boost their dispells?
--------------> Yes, just like any other army in the situation without any Wizards.
23) If a unit is moved via magic to engage an enemy unit in Close Combat, does the unit being
"charged" get it's normal charge responses? What about if the unit is moved via a
teleportation effect (not just a magica movement across the battlefield)?
-------------> No, as the enemy is moving too fast for the unit to respond.
24) Can an Orc/Goblin army have more than one Warlord? There is no "1" noted by the title
as in other books...
----------> No, just 1.
25) For special Goblin units that state a "Goblin Mobz" unit must be taken to take the
special unit (like Doom Divers), would anything but "vanilla" gobbos count? Or would say a
Night Gobbo unit count?
----------> Only regular Gobbos.
26) Striking First: There seem to be three things that allow a unit to strike first in the
first turn:Charging, Special Abilities (like Skaven Assassins), and Special Magic Items (Helm
of Many Eyes). In subsequent turns, it would be Initiative, and the latter two. Then there
are double-handed weapons too.... When situations come up like this, who would go
first? Or do you roll a D6 each time to see who wins out?
----------> Roll a D6 each time a situation comes up. Magic items will always take precedence
over non-magic abilities though.
27) If you take an item that allows you to cast spells (not a bound spell item) , are you
now a Wizard for purposes of taking Wizard Arcana?
--------------> No, as they lack the rigorous training required to master these items.
28) Do Lizardmen take all Leadership based tests on 3d6, or just the Ld tests from the
Rulebook (psychology, break, panic, rally, etc).
--------------> All tests.
29) What are the Laws of Chivalry as they apply to losing the Blessing of the Lady
of the Lake? Or can the Blessing simple never be lost?
------------> The latter - the Bretonnian player is assumed to have demonstrated
sufficiently chivalrous behavior already.
30) Is there any sort of governing/guiding principle for the number of skinks on a stegadon?
-----------> As long as each Skink has enough space to stand up then it is fair enough! You
can even make "double-decker" howdahs if desired. 10 would seem to be a practical upper limit,
but there is nothing wrong with 20-30 even!
31) The High Elf book suggests getting permission to use special characters. The
Bretonnian book says you need to get it. Is this intentional? Is it an actual rule
that you need permission for all armies?
-----------> As a general rule, players must agree before a battle whether or not
they will be using special characters or not. This is being added to all new printings
of all books, too.
32) Do White Lions get their normal attacks in addition to their special attack or is
it that their special attack is their attack?
------------> White Lions still roll 1 die to attack regardless of which of their special
attacks they are using.
33) In the Bretonnian lance formation, who is considered to be actually touching
the foe? We know that the outer edge can attack, but does this mean that, since the
models themselves are not in contact things like the Talon of Death will not work?
Would it be best to assume that the models who got to attack the enemy are
considered to be touching the enemy ahead of them?
-----------> Yes, assume any figures in combat are in base to base contact for
all purposes.
34) When firing a bolt thrower at a skink/kroxigor unit, where does the shot go?
----------> Randomize between the Skinks & Krozigor as normal. If a Skink is hit,
randomly determine which one to see if the next target will be another Skink or
a Kroxigor.
35) Skink armor saves cannot be modified by the strength. Wood Elf bows give a -1
to save, but not from strength. Does this -1 affect the save?
----------> No. They always save on a 6.
36) The Plaque of Dominion - once per game, as a scroll, or can it be used every turn?
-------------> The latter.
37) If the general is flying high and dies, does the army need to panic?
-----------> Yep!
38) Talisman of Ravensdark/Scarecrow banner/etc - Do creatures which can fly, but
are not (using legs to charge) still be effected by these?
-----------> Yes - these items effect all creatures capable of flight, regardless of
their current mode of movement.
39) What happens to a Giant Rat/Rat Ogre unit when you loose enough Packmasters to
get below the 6-1 ratio?
--------> Nothing, aside from the leaderless Giant Rats/Rat Ogres having to use their own
Leadership if all Packmasters are dead!
40) Can Salamanders Move & Fire? Ditto Stand & Shoot as a Charge Response?
--------> Yes for both. Remember that standing & shooting is worked out before chargers
move, or as soon as they move into range.
41) Does the Green Knight get his 2+ save against "instant kill, no wounds applied"
spells & magic items?
---------> The Green Knight's save is in fact a regeneration effect, and can be taken
whenever he dies, no matter what killed him. It doesn't prevent him from dying, it
just keeps him from staying that way.
42) If a unit in on a hill that is effected by Assault of Stone, are they effected
by the spell?
---------> Yep!
43) Is it possible to score a hit in hand-to-hand when you need more than a 6 to hit?
For example, a model with WS of 2 tries to hit an enemy model with WS of 5. The enemy
model is also wearing the Armor of Brilliance (-2 to be hit). This results in the
poor attacker needing a 7 to score a hit. Can he?
---------> No, he's out of luck here.
Additional rules explanation for the top
========================
Date: Thu, 16 Oct 1997 15:07:04 -0400
From: Roolzboyz
To: "'tonyko@concentric.net'"
Q: Some magic item/spell specific states vs or benefit undead ... does this exclude
Ghoul and Necromancers since they are all "living" ? such as Tomb King's Crown, ...
--------------> Yes
Q: Can wight regiment charge with a spear/lance in the first round then
next round switch to wight blade in the same hth combat phase ?
--------------> Not the same phase
Q: Do Mummy King carrying a Blessed/Relic Sword and Tomb King's Crown
give WS of 10/5 to other undead within crown's range ?
---------------> No, just his standard profile before modification
Is yes then do this increase in WS apply to Liche, Necro, or ghoul?
Q: How do you resolve when a cannon hitting a chariot ?
--------------> It will hit what it crosses
Q: Undead chariot (war machine) can have champion ... so where should
the champion go ?
------------> On the Chariot
Riding with the cahriot for free or must buy their
own chariiot (mount) ?
--------------> champions ride with
If not riding together how to resolve the "champion must stay with the
unit issue ?" 5" squad ? What happen if the original chariot is
destroy/steeds dead, can the champion mount move on ?
---------------> NA
Q: Flying high attacking flying High, how to resolve fear/terror ?
--------------> there is no psych. tests
Q: Do summon now still need to declear first or is it changed in 5th
edition ?
--------------> Its changed
Q: How do you resolve Crown of Command v.s. the hell banner ?
----------------> The hell banner would override the Crown
Roolzboyz: Blair Kakacek
>
> Q: Can I cast and increase 9D6 warrior to a single skelly unit using 3
> successfully casted summon horde spell in one magic phase ?
=> No. Like it says, a spell can only be cast successfully on the same
unit once per phase.
> If not, then can I increase it by 6D6 casting successfully one of each
> lvl 1, lvl 2, and lvl 3 seperately on the same unit ?
==> Yes.
> Q: What is a "large" mount ? Any mountable creature with 2 or more
> wound ? Can opponent pick it out as missile target in a "larger than
> man size" unit (like unicorn w/ rider in a cavalry unit ?) Where do
> you
> draw the line ? The base, the wound, the figure actual size, all of
> them, or none of them ?
==> I personally draw the line at 40mm or larger bases.
> Q: Can two or three characters join together to form a unit ? (like
> ageneral, 2 hero, one battle standard bearer) ... or they must be
> 1"/2"/5" apart ?
==> They can walk together, but will not be a regiment.
> Q: do you have to "wield" a magic item to benefit from its porperty ? ex: a wight
battle bearer carries a shield, a wight blade, and a banner of protection in H2H, it
AC is 5+ save ? Note: Wight does not have three arms last time I check ...
If this is ok then how about some magic weapon with H2H benefit ? like blessed sw ...
==> The item must be wielded.
> How about if a none terror causing character carrying a skabskrath but
> using a flail in the previous combat phase ... and a flyer, not immune
> to terror, charges down this turn ... does the flyer take terror test ?
===> No.
> Q: Dryads regiment can be of any number ... so it is not a "regular"
> regiment, so no champion, no banner bearer, and no musician ... correct ?
> ==> ALL regiments may have standard and musicians unless, like
> harpies, it is stated otherwise.
>
>
> Q: Undead character may buy option has chariot and the point cost
> indicate there is no crews, can I buy some crews for it ? How about
> putting general and battle standard bearer or chariot magic banner
> together on the same chariot ?
==> No. No.
> Q: How many pips (dice roll) you need to summon a catapult, a chariot ?
==> As per the Undead Book, each wound counts as two.
A catapult would, therefor, be 3 (crew) + 6 (catapult)=9.
Chariot is : 2 (crew) + 2(horses) +6 (chariot)=10.
> And is it possible to have summon more than one war machine into a new
> unit ?=> Yes
>
>
> And for summoning a skeleton horsemen unit how many pips per
> (rider+steed)? Is it you need minimum of 10 pips to summon 5 horsemen
> to > meet the requirement of 5 models in a unit ?
==> As each model counts as two (for this purpose), only a 6 is needed
to be rolled.
************************************************************
Roolzboyz:
>
> Q: Can I cast and increase 9D6 warrior to a single skelly unit using 3
> successfully casted summon horde spell in one magic phase ?
=> No. Like it says, a spell can only be cast successfully on the same
unit once per phase.
> If not, then can I increase it by 6D6 casting successfully one of each
> lvl 1, lvl 2, and lvl 3 seperately on the same unit ?
==> Yes.
> Q: What is a "large" mount ? Any mountable creature with 2 or more
> wound ? Can opponent pick it out as missile target in a "larger than
> man size" unit (like unicorn w/ rider in a cavalry unit ?) Where do
> you
> draw the line ? The base, the wound, the figure actual size, all of
> them, or none of them ?
==> I personally draw the line at 40mm or larger bases.
> Q: Can two or three characters join together to form a unit ? (like
> ageneral, 2 hero, one battle standard bearer) ... or they must be
> 1"/2"/5" apart ?
==> They can walk together, but will not be a regiment.
> Q: do you have to "wield" a magic item to benefit from its porperty ?
> ex: a wight battle bearer carries a shield, a wight blade, and a
> banner
> of protection in H2H, it AC is 5+ save ?
> Note: Wight does not have three arms last time I check ...
> if this is ok then how about some magic weapon with H2H benefit ? like
> blessed sw ...
==> The item must be wielded.
> How about if a none terror causing character carrying a skabskrath but
> using a flail in the previous combat phase ... and a flyer, not immune
> to terror, charges down this turn ... does the flyer take terror test
> ?
===> No.
> Q: Dryads regiment can be of any number ... so it is not a "regular"
> regiment, so no champion, no banner bearer, and no musician ...
> correct
> ?==> ALL regiments may have standard and musicians unless, like
> harpies, it is stated otherwise.
>
>
> Q: Undead character may buy option has chariot and the point cost
> indicate there is no crews, can I buy some crews for it ? How about
> putting general and battle standard bearer or chariot magic banner
> together on the same chariot ?
==> No. No.
> Q: How many pips (dice roll) you need to summon a catapult, a chariot
> ?
==> As per the Undead Book, each wound counts as two. A catapult would,
therefor, be 3 (crew) + 6 (catapult)=9. Chariot is : 2 (crew) +
2(horses) +6 (chariot)=10.
> And is it possible to have summon more than one war machine into a new
> unit ?=> Yes
>
>
> And for summoning a skeleton horsemen unit how many pips per
> (rider+steed)? Is it you need minimum of 10 pips to summon 5 horsemen
> to
> meet the requirement of 5 models in a unit ?
==> As each model counts as two (for this purpose), only a 6 is needed
to be rolled.
Q: Is "destroyed" Undead chariot an obstacle ?
---------------> Nope
Undead can "repair" chariot later on, the destroyed chariot is not out
of play ... should we take it off the field ?
--------------> Nope
If not and some units want to cross over it ... Is this qualify as a
"wrechage" thus a difficult terrain ?
--------------> Sure
Q: A giant is bought as RnF troops. He can be bought as a unit of one.
So giants do technically count as regiments. Correct ?
-------> Only under the Orc & Goblin book - but he is still a monster
Q: How do you resolve Giant "pick up" attack against a rider of a large mount ?
----------------> He just grabs him as normal
Q: Does WE character's warhawk mount give +1 save like a steed mount ?
---------------> Yes
Where does it mention in the WE book or anywhere ?
----------------> Under the army list under Warhawk Riders (save 6+)
Q: Do wood Elf War dancers take a break test ever?
This is the play ...
WWWW
YYYY
W,Y units were in H2H first then dancer do shadow coil
then chariot xxx charged and cause auto hits and wounds
while dancer is in coil mode ... [Primarch, Rule book p. 77]
xxx
WWWW
YYYY
Are these wounds count toward combat resolution ?
-----------------> Yes
Now do war dancer take a break test ?
------------------> Yes
Q:Can WE dryad unit field champion beside drycha ?
----------------> Nope
And since dryad can be of one unit then can the unit be just the
champion alone ?
-----------------> No
Q: Since dryad unit can be of one per regiment and can carry banner
can I have 2 units of one dryad each and both units carry a magical banner ?
----------------> No
Q: Is Hail of Doom Arrow, Sky Arrow damage accumulative with normal WE
long bow -1 save ?
-----------------> Yes
Q: How many weapons can my general carry and use ?
-----------------> 1 at a time
Q: If BOTH characters in H2H have Van Horstmann's Speculum, what happen ?
---------------> then they get their original stats back
Q: If BOTH Necro. in H2H have curse book, what happen ? Undead civil war ...
-----------------> then they start taking on the effects of their opponents books
Q: Will a frenzied unit with the Banner of Defiance Pursue?
------------------> No
How about the same unit's CHAMPION with a berserker sword ...
If yes then how this "seperation" affect the subsequence move to the
champion and its unit?
------------------> Roll a die between the Banner and the champion
How about a non-champion character in the same unit's with a berserker
sword, would he charge ...
--------------> Same as above
Q: Do characters now have to stay in the front rank ?
--------------> Yes
How about WD's formation of lizard's big tod-prist on his magical chair ?
-----------------> Still in the front
In UKWD 208 there is a tactics article by Nigel allow such tactic ... is
it still valid ?
------------------> No
Q: Can a non-mage character wear crown of scorcery and wear armor and cast spell ?
------------------> Yes
Q: When will WD post all these questions I send and put it to rest ?
-----------------> Starting with WD 215
do you send these Qs to WD FAQ guys ?
------------------> Yes - constantly
six months ? one year ? never ever ? or don't know ? can you ask and find out ?
------------------> We are working with them now
Q: Ghoul can do march move of 8"...
Can ghoul unit still march move if it has a wraith champion with a
mount (horse or chariot) ?
--------------> Nope
How far can this unit move then 4"/8" ?
--------------> 4" NOTE: Undead Champion can only have mount similar to its unit.
Horsemen champion can have horse, chariot champion can have chariot ... don't see
how this work with champion riding on the chariot ...
Q:summon undead horsemen,
Do the skeleton warrior crews come with hand weapon and shield ?
--------------> Yes
Q:summon undead chariot
do the skeleton warrior crews come with hand weapon and shield ?
---------------> Yes
can I summon chariot with scythed wheel ?
--------------> No
Q: summon undead Catapult (there is not shield option in the crew option)
do the skeleton warrior crews come with hand weapon and shield ?
-----------------> Nope - Hand weapons only
Q: To attack chariot both missile and H2H are randomize, how about catapult ?
Crews first or also random ?
--------------> Nope - wherever the template lands
Q: can my 3 Undead mages (one is the general) take different spells decks as
choose one mage each for necromancy , dark, and battle decks?
----------------> Yes
Q: Do wraith champion comes with a free scythe ?
---------------> Nope
Q: Do wight champion comes with a free light armor in addition to a free wight blade ?
---------------> Nope
Q: My Vampire Lord and his one man chariot just got toasted but he has "the ring"
so does he come back with all his "equipment/chariot" or is he on foot now ?
----------------> He is on foot
If not latter then what if the chariot was only partially damage ..
----------------> Then its still partially Damaged
Q: where can I get some skeleton RnF with heavy armor, and cross bow ?
It's an option but you guys don't sell it ...
--------------> We are coming out with some new skeletons w/ Hvy armour
- so you could just convert that
How are several giants organized on the battlefield?
--------------> Placed in units like trolls
Are they placed into units? (like ogres and trolls....up to five must be
one unit, 6 or more can be 2..... etc)
Can they be led by a character?
---------------> Yes
do multiple yell and bawl attacks cause multiple -2 modifiers?
--------------> Nope
Date: Wed, 22 Oct 1997 10:27:04 -0400
From: Roolzboyz
Q: BSB in the back rank still apply its magical banner to the unit ?
---------------> Yes
EX: BSB was challenged but refused to fight so ws moved to the back of
the unit.
Do the banner of shielding the BSB carried still benefit the Unit ?
-----------------> Yes
How about the +1 combat resolution bonus ?
-----------------> No
Q:How many break tests I can take with a Battle standard bear carrying
the banner of courage ?
--------------------> 2
Is it three: 1 regular + 1 fail reroll from BSB, and + another fail
reroll from BofC ?
------------------> You can't reroll a reroll
Is this apply to
(a)the unit BSB in
--------------> Yes
(b)units within 12" of BSB
---------------> Only 1 reroll for break
(c)Do I get to use the LDship of my general if he is in range ?
----------------> Yes
(d) Units Within 12" of both bsb and general can use general's LD rating
and bsb's rerolls ?
-----------------> Yes
Q:Do magic bows and arrows (bow of loren and hail of doom arrow) benefit
from the wood elf special rules -1 to armor save and r. of 36" in
addition to their magic abilities.
------------------> Yes
How many Orc and Goblin Characters can ride in a single chariot? The rules say
that up to 4 orcs or goblins can ride in one, does this hold true for characters?
---------------> Yes
Blair Kakacek
======================================
>1) How much information about your army is revealed to your opponent?
> The existence of the Skull Staff implies that magic items are not
> revealed, but which of the following is an opponent entitled to know?
> A) What kind of troops comprise each unit
> B) What kind of troops comprise each unit, among several kinds that
> look nearly identical (KOR's vs. Questing Knights vs. Grail Knights,
> Black Guard of Naggaroth vs. ordinary Dark Elves, RBT's vs. ordinary
> bolt throwers, etc.)
> C) What kind of troops comprise each unit, among troops that *are*
> identical except for equipment or training (Bowmen vs. Foot Squires)
> D) How a unit is equipped
> E) Whether a unit has a magic standard
> F) Which specific magic standard a unit has
> G) Which models are characters
> H) Exactly what kind or level of character each specific model is
> (Champion vs. Hero vs. General, Wizard level, ordinary Dragon
> vs. Emperor Dragon, etc.)
--------> We state what each unit is, who & what any characters are in the
unit, what weapons they have & if they have a standard (though these should
all be obvious from the models). It keeps arguements from happening later.
Magic items are a secret though.
>2) Sir Slicendice has the Virtue of Knightly Temper and the Hydra Sword.
> Two of his three attacks hit, and he rolls a 4 and a 3 for the number
> of hits inflicted by the sword. The Virtue of Knightly Temper will
> then give him
>
> A) two followup attacks.
> B) seven followup attacks.
--------> A.
>3) How much is a "use" for the Banner of Righteous Retribution? If the
> Dark Elves have a battery of half a dozen Repeating Bolt Throwers,
> three of which make their Blessing of the Lady rolls and are able to
> fire and they fire at the unit with the Banner, what happens?
>
> A) All the bolts bounce off; roll 1d6 to see if they hit the RBT's;
> banner is exhausted on a 1 or 2.
> B) Bolts from the first RBT bounce off; roll 1d6 to see if they hit
> the RBT; check for exhaustion on a 1 or 2; if not, bolts from the
> second bounce off, and so forth.
> C) As A because they're a battery; if they were deployed separately,
> would be as B.
> D) As A, no matter how many different things fire; only check for
> exhaustion once at the very end of each shooting phase.
----------> B
>4) A Dragon makes a diving charge into a unit. The unit attempts to stand
> and fight, but fails its Terror check. Does the unit
>
> A) automatically get away because it's a diving charge?
> B) have to roll for flee distance, because they stood their ground and
> *then* broke and ran afterward?
------------> They flee away, but the Dragon can't pursue as it came down from
High.
>5) The unit in the question above is being led by a Hero with the Grail
> Virtue. When they make their Terror check, do they
>
> A) automatically pass, because their leader gets to roll, and is immune
> to psychology?
> B) have to make the check themselves, and merely borrow the higher Ld
> from their leader?
-----------> B
>6) When can the Black Gem of Gnar be activated?
>
> A) Only in the magic phase.
> B) As soon as the models come in contact.
> C) Whenever the character holding it feels like it -- after making hand
> to hand attacks but before the opponent can reply, for example.
---------> B
>7) A unit passes its Terror test and is able to successfully (if unwisely!)
> charge a Bloodthirster of Khorne. The unit Champion, with the Black
> Gem of Gnar, challenges the Bloodthirster and activates the Gem. The
> Bloodthirster was alone; the unit is in contact with no other enemies.
> What happens?
>
> A) The entire unit is stuck in place until the enchantment wears off.
> B) The Champion and the Bloodthirster are stuck in time; the unit may
> leave to fight elsewhere. After the enchantment wears off, the
> Champion must immediately attempt to rejoin the unit -- if he
> somehow manages to survive.
-----------> A - he can't leave the unit, & vice versa. The unit isn't really
under the Gem's
effects though, just stuck in place.
>8) While the Bloodthirster from the question above is trapped by the Black
> Gem, the Fay Enchantress would like to cast the Doom of Dol to give a
> nearby Hero an advantage in subsequent combat against the Bloodthirster.
> Can she?
>
> A) Yes, because the Doom of Dol takes effect on the Hero.
> B) No, because the Doom of Dol takes effect on the Bloodthirster, which
> can't be affected because it's frozen in time.
> C) Yes; the enchantment will take effect as soon as the Gem wears off.
-----------> No can do as the target is under the effects of the Gem.
>9) Some time later, the enchantment has worn off, the Enchantress has been
> able at some point to cast the Doom of Dol, and the Hero challenges the
> Bloodthirster to single combat. The Hero is carrying Van Horstmann's
> Speculum, which he activates. What happens?
>
> A) Hero: S 10 T 7 I 8 Bloodthirster: S 4 T 4 I 5
> B) Hero: S 8 T 7 I 8 Bloodthirster: S 10 T 4 I 5
---------> Since the spell happened before the Speculum, I'd say B
>10) Why would Van Horstmann ever actually use Van Horstmann's Speculum?
-------> Point of pride - how can he ever sell them if he desn't use them?
>11) Pinbol the Wizard has the Ring of Corin, and would like to use it to
> neutralize the Staff of Flaming Death carried by a character 13" away.
> What happens?
>
> A) The range is measured and discovered to be too long; Pinbol will
> have to wait until a later magic phase.
> B) The spell is cast, and then the range is measured and discovered
> to be too long; Pinbol must attempt to neutralize a different magic
> item found to be within 12" instead, or the spell will be wasted.
> C) The spell is cast, the magic item is specified, and then the range
> is measured and discovered to be too long; the spell is wasted.
----------> C
>
>12) Pinbol the Wizard has the Ring of Corin, and would like to use it to
> neutralize the Staff of Flaming Death carried by a character 11" away.
> Unfortunately, the enemy character is really carrying the Staff of
> Lightning, not the Staff of Flaming Death. What happens?
>
> A) The item is not found within 12"; Pinbol will have to wait until
> a different magic phase to try to knock out a different item.
> B) The spell is cast, and the item is not found within 12"; Pinbol
> will have to pick a different item or the spell will be wasted.
> C) The spell is cast, the magic item is specified, and the item is
> not found to be within 12"; the spell is wasted.
-----------> C
Tim Huckelbery
==========================================================
Wed, 29 Oct 1997 13:37:00
Joe Sleboda
>
> Q: Do I need to have skull staff to use Ring of Corin ?
==> No, but it makes it easier.
> Q: Ring of Corin usage ...
> How many times can I cast this bound spell in my magic phase?
> ex: I cast the RoC and failed ... can I do it again until it is
> successful ?
==> As the rules state explicitly, as with all bound spells, it may be
cast once per controler's magic phase .
> Q: Can they tell the difference between a macigal banner to a normal
> one
> from a distance ?
===> Who are "they?"
> Q:What sequence of events when a chariot charge a PCBs ?
> (1) chariot coming within the 1" cloud
> (2) Chariot took damages (all steed, crews, and chassis?) from cloud
> (3) PCB took damage from chariot if chariot survive
> (4) H2H attacks from both sides ...
> Is this correct ?
===> No. It should be 1, 3, 2, 4
> Can skeleton warrior wear heavy armor and carrying a shield ?
==> This is ok.
> Q: Can I pick and choose War Wagon crews's specialized weapons ...
> Or the six crews must use all the six different weapons ?
==> It comes only as listed. Period.
> Q:Are those weapons point cost included in the 150 war wagon cost ?
==> Yes.
> Q: Can I buy 6 Long rifles for all my crews ?
==> no
> Q: Can I buy multiple weapons for each crew and pay for it ?
==> no
> Is 6 rifle and 6 man catchers for 6 crews legal ?
==> no
===============================================================================
> > > Q: Can they tell the difference between a macigal banner to a
> normal
> > > one from a distance ?
> > ===> Who are "they?"
>
> "They" are my opponent on the battle ground. Who else could "they"
> refering to ?
> Ex:
> I have a magical "banner of shielding" carrying by either the regiment
> banner bearer or the battle standard bearer in the same unit while
> fighting H2H with my enemy.
> My opponent want to know which one carry the magical banner before he
> decide to concentrate his attacks on either my BSB or RnF, is that
> possible ?
==> Only if you are playing nicely. I would tell him, but then again,
my opponents would insult me by asking.
> ======================================
> Q:
> Can you parry a giant's physical attack with Parry blade -1 attack.
==> (he only has special attacks)
> Q:
> Can you parry a giant's special attack with Parry blade -1 attack.
==> no
> Q:
> Some items and character/RnF have similar ability such as dispell
> magic
> and save,
> so what should go first ?
>
> Ex 1: saves
> (1)Ogre hero attacks (gets 2 hits on general)
> (2)Ogre hero rolls to wounds (both wound)
> (3)General rolls armour saves (both fail due to strength)
> (4)General rolls Warpstone Armour special save (1 pass 1 fail)
> (5)General rolls for Black Amulet ward (50/50 chance of pass/fail)
> Is this sequence correct ?
==> Yes
> Ex 2: dispel ....
> (1)Opponent cast a spell on a unit with
> (2)a champion carrying a SpellShield,
> (3)Regiment banner bearer with the banner of Arcane protection rebounce it
> (4)General with amulet of fire dispel it
> (5)a wizard with skull staff and wants to try to dispel it
> Is this sequence correct ?
==> No. As per Warhammer Magic, only ONE attempt to dispel can be made per spell.
> ====================
> Organ gun ...
>
> Q:do you
> (1)fire them barrels one at a time and name the range or
> (2)write down on a piece of paper the differet range for each barrel
> (3) fire all barrels at the same range ?
======> 2
> Q:
> (1) If all five balls goes straight through four ranks there are 20
> possible hits?
==> yes
===============================================================================
Subject: RE: Look out sir rule & Staffs
Date: Thu, 30 Oct 1997 13:50:12 -0500
> This is the attacked unit's formation ...
>
> xxxxGxxxxx
>
> G: general
> x: RnF models
>
> All following events are sequencially happen in one of my magic phase.
>
> Q: When do a unit take a panic test after hit by a "staff of Flamming
> Death" with some casualties in the magic phase ... is it right away ?
==> At the end of the magic phase.
> Q: A "paniced" unit still have the "look out sir" capability ?
==> no
>
> If look out sir roll still functional ... then after the staff of
> Lighting this unit is further reduce to 4 models and the general. Now
> can my 3rd mage, in the same magic phase, target his "staff of osirir"
> on the general ?
>
> ---------------
> Q: can I fire "staff of Flamming Death" in my opponent's magic phase ?
==> No
> Q: can I fire "staff of Flamming Death" in my opponent's magic phase ?
==> no
> Q: can I fire "Staff of Osiris" in my opponent's magic phase ?
==> no
As the rules in Warhammer Magic state, you may only cast spells in your
magic phase.
===============================================================================
> Empire pg 61 Outriders 28 points per model
> may include both type of weapon: repeater pistol and repeater handgun
> Q:So each model can carry a R. pistal(for H2H), a R. handgun, and a
> hand
> weapon for 28 points ?
==> No. As it says "may be armed with EITHER..." Pick one gun. Your
unit may mix types, but each model may only have one.
> Undead:
> Q:
> Can a necromancer taking dark magic spell deck has to pick the
> necromancy spells, such as Hand of Dust, in the Dark magic spell deck
> or does he has to draw them by luck ?
==> If he takes Dark, he must draw his spells. If he takes Necromancy,
he may pick them.
> Q:
> When a mage/character fleeing while cut donw can the escape card he is
> carrying save him ? How about Heart of Woe, would it blow up ?
==> Yes, yes.
==============================================================================
Q: If a knight unit with "anti-charge virtue was charged from flank or
rear ...
can they counter the charge ?
-----------------> Nope - because they would already be in combat
Q: If a knight unit with the "anti-charge" virtue was charged but the
charging unit "fail" the
charge ... should the knoght unit still move the anti-charge distance
...?
--------------> Nope
Q: Lizardmen pg 77
Stegadon & 4 skinks cost 225 points ... Q: so one stegadon and 4 crews
cost 225 points correct ? Yes
+6 points per additonal skink crewman ... Q: how any additional crews
are allowed ?
--------------> As many as you may comfortably fit (20-30 )
Q: how many giant bow (20 point per 2 crews) can one stegadon have ?
-------------------> 1 Giant Bow per Steggie
Blair Kakacek
> Sent: Monday, November 03, 1997 12:11 AM
> Q: If a knight unit with "anti-charge virtue was charged from flank or
> rear ...
> can they counter the charge ?
> -----------------> Nope - because they would already be in combat
>
> Q: If a knight unit with the "anti-charge" virtue was charged but the
> charging unit "fail" the
> charge ... should the knoght unit still move the anti-charge distance
> ...?
> --------------> Nope
>
> Q: Lizardmen pg 77
> Stegadon & 4 skinks cost 225 points ... Q: so one stegadon and 4
> crews
> cost 225 points correct ?
> +6 points per additonal skink crewman ... Q: how any additional crews
> are allowed ?
> --------------> As many as you may comfortably fit
>
> Q: how many giant bow (20 point per 2 crews) can one stegadon have ?
> -------------------> 1 Giant Bow per Steggie
> Can a character carry more than one "bound spell" item ?
==> yes
> Q:
> Can a character with Book Of Ashur recast necro. spell just
> like an undead spell caster ?
===> He can cast the spells, but gets no special powers of being a
Necromancer.
> Q:
> What happen to the reasied undead if he, the mage with BoA is slained?
==> If he is the genereal, they die.
==============================================================================
Can a character carry items from the same catagory like 2 enchanted
items ? Where is the rule (remember
seeing it, can's find it)
---------------> Yes
Is dispel scroll auto dispel ?
----------------> Yes
Where is the rule stating you can dispel an already casted spell from
the previous turn ?
----------------> In the rules under dispels
Can my mage dispel the casted spell ?
------------------> Yes - only with Winds of Magic Dispels only
Roolzboyz : Blair Kakacek
==============================================================================
> > Q:
> > Can a character with Book Of Ashur recast necro. spell just
> > like an undead spell caster ?
> ===> He can cast the spells, but gets no special powers of being a
> Necromancer.
What special power you are refering to ...
(1)no recast in the same magic phase ?
(2)no hand pick of Necro. spells ?
(3) both 1 and 2
(4) something else ?
---------------> He is not allowed to use Necromancer items
Additional Q
Q:Empire Mage with BoA choose Necro. deck when fighting Undead army ...
so does he pick or draw his spells (before/same time/after) the undead
mage ? (assuming they are the same lvl)
--------------> Nope - the Undead pick first
>
> > Q:
> > What happen to the reasied undead if he is slained?
> ==> If he is the genereal, they die.
Since only mage can have BoA so all generals but slann-priest cannot
have BoA, thus your answer does not really applied to most mages who
have BoA ...
Now with the BoA the caster, not general/mage of Undead army, raised
dead and was killed ... would the raised undead destroyed ?
---------------> Yes
Fri, 7 Nov 1997 13:46:33 -0500
Q: Do champion count toward the 5 basic models of a unit ?
--------------> Yes
ex: Is 4 RnF + 1 champion count as a unit ?
There seems to be rules supporting both arguments ...
(a) Yes ... See Undead pg 78 "regiment" first paragraph ...
(b) No ... Rnf does not include champion (so you need 5 RnF, excluding
champion, to make an unit)
RuleBook: Page 8 Units of Troops ... Leaders, Musicians, and Banner
Bearers
... and they are DIFFER than "Heros and Wizard" ... so you need 5 RnF to
make an unit.
RB: Page 59 "Heros and Wizards" ... devide heros into three broad types:
Champion, Heros, and Lords.
On HE page70 Any regiment may include a champion. Champions are
characters, and they ... A Champion may also be the unit's leader, but
does not have to be ...
Q: Questions, First, Can you set off the rune if the crew flees.
Yes. Both magic book and dwarf book say you can cause the machine to
explode at any time.
--------------> Yes
Q: Second, If the dwarf player waits to set off rune until I choose to purse,
when does it blow up, IE, are boars already charging after or before they
move? Or does it blow before boys are originally moved? What's basically the
proper way to work this out with moving troops and exploding the cannon?
--------------------> You may explode it at ANY time
Q:Is it true that dragon canīt wound the wraith, but wraith could hurt the dragon ?
-------------->Yes
Q:Does a terror causing Dragon/creature fighting wraith must still take
a break test even if it win ?
---------------> Nope
============
FYI:
I just found out ... In WD215 they mention a 'practical limit' of 10
skinks per stegadon. Hardly binding from the wording, but it's one I'd go by.
Guess they in UK didn't pass on the info. to you guys ?
--------------> No, they did pass it to us but its not "officially" 10 -
thats their suggestion
===========
Q:
If the spell you draw for the Ring of Volans is a Fireball, what level
do you count as for purposes of determining how many fireballs you cast?
-------------->Roll a D3
Q: Leader in RnF must be in the middle front and all other character,
musician and banner bearer must also in the front rank ...
must they
(1)field next to the regiment leader
or
(2)just the front rank ?
SUCH AS:
rbGHBcrLrrrrrr
rrrrrrrrrrrrrr
H: hero
G:general
B:Battle standard bearer
b:regiment banner bearer
c:regiment champion
-----------------------> In the center of the unit if possible
Q:
Multiple flying high units charging ground unit ...
(1) must the 1st flying high creature/unit deploy to the middle front ?
11111
FFFFF
rbGHBcLrrrrrrr
rrrrrrrrrrrrrr
--------------------> Yes
or
(2) can f1 attack the general as
11111
FFFFF
rbGHBcLrrrrrr
rrrrrrrrrrrrr
Q2: if previous answer is (1) then can my 2nd flying high unit charge
the general (assuming there is enough room in the front rank)?
such as
(a)
222 11111
fff FFFFF
rbGHBcLrrrrrr
rrrrrrrrrrrrr
-------------------> Still attacks the front, and if it can't fit in,
then it can't attack at all
or
(b)does the f2 must attack the flank ?
This seems to violate the rulebook, "If the target is already engaged in
hand-to-hand combat to its front, then flyers can be positioned to the
sides if the attack comes from the flank, or to the rear if it comes from
behind." Page 72.
---------------> Right but if your not attacking from the side or the
back then the rule is null & void
==================================
Is this formation illegal ?
-----------------> Yes
2 K and 16 s
KKKK
KKKK
ssss
ssss
ssss
ssss
or must kroxers be surrounded by skinks ?
--------------> Yes
Yes. It is an excellent yet cheap way to get a +3 rank bonus into a
kroxigor unit. Take 16 skinks and pile them behind 2 kroxigor. This will
give 6 ranks to the unit. Technically, the kroxigor are considered to
add
two ranks to the unit, but I would only claim the extra rank if skinks
were
also in the same ranks as the kroxigor. So claim 5 full ranks with this
setup, one for the kroxigors and 4 for the skinks.
This formation has the added benefit of keeping the skinks out of any
frontal attack until a kroxigor dies.
-----------------> Check page 62 of the Lizardman book for proper
placement of Kroxigors
=========
You may have a problem with this guy, since he's immune to psychology _and_
hates some folks. I asked the RoolzBoyz and they said he wouldn't hate
anyone, sicne he's immune to psychology. Potential rules conflicts are to
be avoided, if possible.
--T. Rat
> Hero (65): Grail Virtue (15), Virtue of Noble Disdain {Hates all enemies
> armed with shooting weapons and all war machines} (15), Strength Potion
> (10), Pegasus (50), Lance, heavy Armour, (5).
>
> Total: 160 pts
> ====================================================================
From: "Tim Ray"
I asked about this before the last USGT, since it seemed a pretty common
situation. Actually, I asked about Assassin weeping blade attacks, Jezzail
shots and PCBs fumes and attacks. They said all the above were considered
magical attack forms.
--T. Rat
>
====================================================================================
> Steam tank do not have initiative ... is that mean any situation that
> need Initiative save tank will always fail ? Or do you use tank
> commander's profile for this type of save (what is his Initiative) ?
==> Use the commander.
> ex : Steam tank killed treeman ... treeman fall, tank need I save, got
> none, wack!
>
> ex: Assult of Stone : need Initiative save ... tank got none, smash!
>
> Q: can you poison the tank ?
==> no
> ex: Skaven lvl 1 spell (pestilent breath) 1 wound on 4+ .. on tank ?
>
>
> Dark Magic:
>
> Blade Wind: causing 3d6 - WS (3 for tank) then 4+ will wound it ...
> (not making sense at all)
> tank should be immune to blade wind ...
> Dark Hand of destruction: power 1 spell, and it is deadly too
>
> Malediction of Nagash ... -2 WS and -2 I ... so what now to do now ?
> tank got no Init. not zero.
>
> Lots of Qs like this ... so I am not going to list them all ...
>
> Please do yourself and us a favor ... let UK know that they need to
> get
> a better way to do steam tank ...
==> There's nothing that complex. Magical attacks are resolved against
the commander.
==========
First of all, the ruling lean toward that the archer unit acting as a
whole ... everyone can shoot at this "close encounter" unit ...
Second, I think the reason for the question is rooted in
pg 24 : the firing arc ...
and the wording : ... a target must lie within 90 degree arc projected
from the front of the shooter ...
and then at
page 25: Troops, friendly or unfriendly, block line of sight beyond
them. It is not possible to shoot dirrectly through one model to hit
another ...
then
pg26: "dividing shots" ... some minor info. not very important ...
Third: suppose ... I have an archer 40/80/120 strong and all line up in
one rank ...
charger unit is 1" away from its left most end ... see any problems ?
x x x
x x
x
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa